How it works

One adventure, from the sofa to dinner.

One grown-up leads. Each team plays on one phone, with a grown-up of its own. Here is what everyone sees the night before, on the day, at dinner and afterwards.

In private beta on iPhone and Android. English for now. Free during the beta.

The night before: You plan it.

About ten minutes, on the sofa.

  1. Start an adventure.

    Home has two cards: Start an adventure, and Join with a code for the other phones. The first time, you confirm you're an adult and say what the children call you: Dad, Oma, Uncle Jo. Then name the day and the town.

  2. Pick from the deck.

    29 ready-made tasks in four piles: Photo hunts, Spot and count, Team photos and Find out. Tap the ones that suit your town. You can change the words, reorder and remove in the review before you save.

  3. Write your own.

    Three kinds, each with its points. A photo task. An exact answer: list the answers you'll accept, like Adolphe Sax and Sax; capitals, accents and punctuation don't matter. Multiple choice, with two to four choices. Leave the answers empty and it becomes a free answer you read at the reveal.

    The teams' phones check answers against a scrambled copy, so nobody can peek.

  4. Set up the teams.

    Say how many phones will play. Each team gets an animal and its colour. The other phones join with the six-letter code or the QR on your screen, where there's Wi-Fi or signal, and each one is stamped Ready offline once it has the adventure. Then choose: open it now, or tomorrow at 10:00 on every phone by itself.

    Playing too? Your phone can be a team as well. The questions you wrote answers for aren't scored for it.

On the day: They play it.

Each team sets off with its phone and a grown-up. Signal comes and goes; the game doesn't mind.

  1. The Adventure tab.

    Each phone opens in its team's colour, with its animal, the next task up top and the list below. The bead trail fills as the team goes, and a stamp lands on every finished task.

  2. The camera.

    Photo tasks open the camera inside the app. The phone reads its position once, when the shutter is pressed, to plant a fanion, a little pennant, on the team's map. Nothing follows the team around. The photo is saved without the hidden data cameras add.

    A switch keeps a photo just for the leader: Just for Dad keeps it out of the album.

  3. Answers on the spot.

    For an exact answer, the team types what they found and the phone checks it right away, with no signal needed. Two tries, half the points on the second; after that the answer stays a secret until the reveal. Multiple choice works the same way. Free answers go to you.

  4. The map.

    Every finished photo task plants a fanion in the team's colour, right where they were standing. The Map tab shows them all. In the beta the map is a simple drawing, not a street map.

  5. Saved on this phone.

    Photos and answers for you stay on the phone, still editable, until the team taps Send to Dad. No signal in the old town? They wait, marked Saved on this phone, and closing the app loses nothing. When the signal comes back they go by themselves, and the phone says Everything sent.

    Each phone needs signal once before dinner, so its photos reach yours.

At dinner: The reveal.

Everyone gathers round your phone.

  1. The leader area.

    On your phone, the grown-ups' part opens with a long press, so a curious child doesn't wander in. It shows what has arrived from each team. You can start with a photo missing; it joins in when it arrives.

  2. Task by task.

    For each task, the teams' photos and answers appear side by side. Tap Approve, Try again or Bonus. Exact answers are already marked; if a team typed Saxo for Sax, Accept anyway gives them the points.

  3. The podium.

    The scores count up and the podium names the winners. Then you release the photos: tick the ones every phone should get. A photo marked Just for Dad never leaves your phone.

Afterwards: Keep the day.

The photos are yours, on your phones.

  1. Memories.

    After the release, every phone gets the photos in its Memories tab, on the map and in a grid.

  2. What you keep.

    Save the album to Photos, on iPhone so far. Download your carnet: one file with the photos, answers and scores. Unzipped, its album opens in any browser, and Farandole brings the adventure back from it. Each phone keeps its own copy, and our servers remove the adventure after 30 days with nothing new in it, unless you keep it there. Keeping needs an email address and is part of the Farandole pass, free during the beta.

    The adventure stays on Home as a postcard. Play it again with the same teams, or share it so another family can play your tasks. New phone? Settings, Back up all my adventures puts every adventure in one file.

Privacy, built in.

  • Children never get an account, and nobody needs one. A grown-up links an email only to keep an adventure.
  • A team's photos are seen by that team and by you. Other teams see them only if you release them.
  • No ads, no trackers, and nothing is posted anywhere.

Read the privacy policy

For tourist offices, museums and towns

Put your town on a poster.

Publish a family adventure under your own name, with a short code for the poster. Families play it with their own leader. You see how many groups played. Never who.

Farandole for organisers

Want to try it?

We're in a private beta on iPhone and Android. Tell us which phones will play, and we'll send you an invitation.

Free during the beta. A person reads every message.