For tourist offices, museums and towns

Put your town on a poster.

Publish a family adventure under your own name, with a short code for the poster. Families play it with their own leader, with or without signal, and you keep it up to date as the town changes. You see how many groups played. Never who they were.

Private beta, on iPhone and Android. Free during the beta.

Lindeval and its tourist office are an example.

In one minute

You build it.

In the app, with the same editor families use: ready-made tasks, your own questions, photo tasks.

Families play it.

They type your code, save the adventure and play in teams. Their own leader judges the photos that evening.

You see counts.

How many groups played each of your adventures. No photos, no names, no positions.

What a family does with your code

Swipe for the next step.

  1. They type your code.

    Under Join with a code on the Home screen, or by opening your link.

  2. They see your card.

    Your name and the town, your one line, how many tasks and how many of them are photos, the languages, and a line saying you never see their photos, names or positions.

  3. They save it for the road.

    Saved on the phone, it can be started without signal, at the campsite or in the valley. Each phone, the leader's too, still needs signal once so the teams can join.

  4. They play.

    One adult leads, sets up the teams, one phone each, and can add tasks of their own. Exact answers are checked on the phone against your answer key.

  5. The evening reveal.

    Their leader shows the photos task by task, and the scores count up to the podium. The album stays with the family.

What your office does

  • Set up your organisation.

    In the app, go to Settings, For tourist offices and organisers. Link an email, then give the name families will see, its kind and its town; a website is optional. As the owner, add colleagues by email once they have linked that email in the app. Adventures belong to the organisation, not to one person.

  • Build the adventure.

    Start from 29 ready-made tasks or write your own: exact answers, multiple choice, photo tasks, with points and hints.

  • Publish it with a code.

    Use 4 to 12 letters or digits that read well across a counter; the town and the year work well. Add one line for the card and the languages the tasks are written in.

  • Keep it current.

    The bakery closed? Edit it and publish version 2, with a note on what changed. Families who saved the old version are offered the update next time they open the app. Adventures already under way keep the version they started with.

  • Take it down, put it back.

    Off the posters, the code stops working for new groups. Saved copies keep working. Put it back whenever you like.

  • Several at once.

    A family trail, a night walk, a French and a Dutch edition: each is its own adventure, with its own code.

How many. Never who.

What you see

For each adventure, how many groups have played it.

What you never see

Photos, names, answers, positions, teams. The server rules keep them inside each family's group, so there is no screen that could show them to you.

Families read this on your card before they start.

Official, once we have checked

A new organisation can publish straight away, as a community adventure. Once we have checked by hand that you are who you say, your card says Official. Nothing else changes.

How a pilot works

Farandole is in a private beta and not yet in the App Store or Google Play, so a public poster today would only reach our testers. A pilot gets your adventure built, walked and ready for the day Farandole opens to everyone.

Free during the beta.

  1. Write to us. Who you are, your town, and the walk you have in mind.
  2. We add your team to the beta, on iPhone or Android, and check your organisation.
  3. Build it, then walk it with a few families. Change what doesn't work and publish again.
  4. Ready for the poster when Farandole opens to everyone.

What is not ready yet

  • A printable poster with a QR code. Today you get the code and a link.
  • Placing each task on the map from the editor.
  • Street maps that work without signal. The beta shows a simple map.
  • The app in French and Dutch.
  • Counts by version and by month, and a download of them. Today you see one total per adventure.
  • Seeing an exact answer again once it is saved. To change one, you type it again.
  • An editor on a computer. Everything happens in the app.
  • Prices for organisers. Free during the beta; we'll tell you before that changes.

Questions

Do families need an account?

No. Only a leader who wants to keep an adventure on our servers links an email.

Can a family change our adventure?

Their leader can add tasks of their own for their day. Your published version stays exactly as you made it.

Who judges the photos?

The family's own leader, that evening. You never see them.

We printed the poster. Can we still change the adventure?

Yes. The code stays with the adventure from one version to the next.

What do you hold about our office?

Your organisation's name, kind, town and country, its website if you add one, and the email address of each person in it. Anyone who opens your code sees the name, kind, town and website. The emails are used to sign in and to add colleagues. The address of whoever set the organisation up is also kept as its contact, so we can reach you, for example to check your organisation; it goes when that person deletes their data. Nothing else.

Read the privacy policy

Talk to us about your town.

Write with your organisation, your town and the walk you have in mind. If you already run a printed trail, mention it.

Private beta, on iPhone and Android. Free during the beta.